hand modeling


 I've looked into some hand modeling tutorials and other references over he week and found some reappearing themes of using the loop cut and slide to create figures and help modeling the hand witch i will use when modeling mine but also feel this may help when modeling feet for being able to individually crate the toes to make sure they say separate is nice my next goal after i finish the character model is to then try and go somewhere either ill start looking into how to texture map or try and prepare it for print to get a base model printed i will most likely use this character model as a base model for the rest of the year in
 hopes it will reduce the time to make multiple humanoid creatures like goblins vendalken and etc. after i finish this i want to move on to non humanoid such as a mass of slimy tenticals or a animal like  bear or rat something to expand the bounds further beyond a simple human model. im also planing on leaning physics in blender that way i can create clothes that fit right and flow on my model as well as seeing if i can print a model wearing cloths and possibly 3D print so basic armor like models as well.


Worklog:
monday: body modeling
tuesday: legs
wensday: legs
thursday: arms
friday: NYC
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