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Showing posts from 2016
I feel i did best on the lighting and i also feel i could improve on me motions and pod of my model. the strenghts i currently hold are lighting but i could make better use of it although i light well i dont use shadows to my advantage to add more of a creative eged and will try and do that to benifit my animation.
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actions are movement in wich an object will react torwards or away an set center piont.
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i feel i did good on lighting but animation is something to be disiered.
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i feel i couldve done lighting better and some camera motion but i also feel i did good on the animatio
crane down can drop u into the caracter setting crane up gives u the feeling of how big the obstical is compared to the charecter high to low angel can make the charecter seem strong read to overcome a challeng hand held is used for danger or uneasyness to help us conve that qick pan can show a object or another charecter to help change the emotion of the sceen push in will be a surprise emotion  slow dolly in will help devolep a shared connection were we feel uncomfertable or share the emotion with the charecter slow dolly out this can make the charecter feel lost and the viwers too dolly acrosss this can be used to convey tthe emotions between charecters or charecters and an object and the direction across can efect emotion too gliud cam more of a smoother feel of emotion  gluid cam 360 can be more edgy and gives the feeling of something is comeing zolly zoom+dolly overwheelming feeling
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warnerbros was a leader in animation with there looney toones they gained popularity.
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the lighting and colors.
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the hardest part was the lighting but one quick adjustment in postion fixed that.
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the most difficult part was the star texture in the end they ended up being diffrent objects.
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the most dificualt part was the sword in wich i bascaly had to remodel after messing up after that i remodeled it and had made sure the typology was right.
light and shadows: the lighting on a surface causes a shadow that allows you to better see what the object is. tonal rang: the amount of light reflecting on a surface can be measured so the tonal rang is the rang you want to keep it in. three point lighting system: it consist of three lights the key light wich will be located 45 degeres from the odject and will be the strongest the film light is the 2nd most powerful light should be located 90 degeres from the object on the oppisite side of the key light the rim light should be placed be hind the object and is the lowst power of light implied lighting: useing shadows to give the affect that an object you cant see is there back lighting : the light will mainly come from the back to give a soft feeling mostly used to give a romantic feeling silhouet lighting : lighting from behind to cast out lines in order to give a creepy atmosphere non-key lighting: the main light source is the light bounceing off the main object uselly sets a d
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hard surface modeling is make objects get sharp and curved edges to make somthing look nice or realistic
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the biggest challenge was the black lighting because i was trying to get it to show with out covering the red lighting so i managed to make the black a little more solid to make it reveal the red a littel
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color idea for car by crystal
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